T18:19:10 409.413 ERR Loading backup player data failed for player '76561197992312848', rolling back: Attempted to read past the end of the stream. T18:19:10 409.385 ERR Loading player data failed for player '76561197992312848', rolling back: Attempted to read past the end of the stream.Īt PooledBinaryReader.FillBuffer (System.Int32 _numBytes) in :0Īt PooledBinaryReader.ReadUInt16 () in :0Īt ItemValue.Read (System.IO.BinaryReader _br) in :0Īt Equipment.Read (System.IO.BinaryReader reader) in :0Īt PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) in :0Īt PlayerDataFile.Load (System.String _dir, System.String _playerName) in :0 I would like to move my players' profiles to NitroGenMap.Ģ) Copy the ttp and ttp.bak files in the old world "Player" folder, in my case:Ĭ:\Users\Marcus\AppData\Roaming\7DaysToDie\Saves\Navezgane\My Game\PlayerĬ:\Users\Marcus\AppData\Roaming\7DaysToDie\Saves\NitroGenMap\My Game\Playerīut I was stuck at "Starting game". Hordes do not appear to spawn inside caves as of yet though, so players can go sufficiently deep to throw off the zombie AI, and need not fear a flood of zombies (note, this has not been tested on 'feral' 7th nights.Which make all players hunted no matter where they are located in the world).I am running a dedicated server in Navezgane. Zombies will spawn in caves, and are home of the fearsome Feral Zombie, so keep your weapons on you. Stalactites and stalagmites also drop Nitrate Powder when mined. Another good practice is to always look up, because ore veins are as often as not on the ceiling, especially in larger spaces. It may take a bit of exploring to find a specific ore, but there are usually large veins, even of Coal Ore and Potassium Nitrate, making the hunt well worth it. Caves and tunnels often connect into massive tunnel systems as well, and can quickly become maze-like, so marking your trail is always a good idea.Įxposed mineral ores are common, but highly random, and do not seem to spawn in as close adjacency as before, nor are they always surrounded by a tell-tale coating of gravel. Larger caverns can have vertical drops, depending on where the tunnels intersect, so ladders or other climbing equipment is essential. While most cave entrances are safe enough to descend, they may have steep enough slopes to cause the player to slip and fall. The trade-off is that caves are widely spaced apart in the world, and usually in the middle of nowhere, requiring the player to travel from their established base to mine.Įxploring a cave system can be treacherous, so be prepared with sufficient resources and lighting. Large veins of ore are commonly exposed in cave walls, making their harvesting quite easy once found. With the introduction of caves, cave exploration (spelunking) and mining have become the most efficient means of obtaining mineable resources. Locations in Random World Generation Prefabs PrefabĬan be found near the Forest on a Mountain Part of the mountain block view of the Cave from the POI mentioned and can only be seen clearly from the ground forest area. While standing on the dirt trail a Point of Interest can be seen if the player walks downward from cave. It is surrounded by grass and forest biome and greenery. Cave 5 can be identified by the dirt trail leading up to the entrance. There are five types of Caves that can be found in Navezgane and there are only one of each.
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